#Consumer4Sight No. 9: Wants to play

For more in this series, see #Consumer4sight

Domino's makes pizza buying fun with an iPad game, Pizza Hero

The future consumer wants to play: with you and with her friends. That means having more options, choices, new experiences, and interaction with you, your products, systems, and services. It means variety and fun in the course of using a product or service and engaging with a company. We have come to talk about “gamification” in this context. That means that a system or user experience is made more like a game, with interaction, puzzles to solve, players to compete with, rewards and “levels” along the way.

A key driver of this new consumer expectation is digitally-enabled interactivity. We’ve already set new standards for engagement with technology, e.g. with i-devices and even with Siri, the voice recognizing iPhone agent. Technology is also making this possible with non-electronic products, since any product or brand can have associated apps. More consumers will look for the chance to interact and play.

The bottom line for business  – Interactivity and engagement are essential for consumers. There will always be products that are used without much thought, e.g. trash bags, but the sense of fun and the positive possibilities for it for business can come just about anywhere. If a product cannot be interactive and fun, maybe the buying experience, or the ads for it can be. Consumers increasingly crave variety and interest, and reward the companies that offer it.

Here’s a nice example: Dodge, to promote its Journey model, hid cars around the world, offering clues for people to find them. The first to find one of the cars got to keep it.

i-device enabled consumer life is more and more app-driven. That means with a service or access to a product, such as through a store’s app, there are ways to build in fun. The goal is to enchant the consumer and build interest and loyalty. And there’s plenty of room for more fun in the consumer marketplace.

A 2021 shopper’s path to purchase

Technology and social changes are transFuture Pathway to Purchaseforming how we shop. The future path to purchase won’t look like the traditional one—in fact, our path to purchase has already changed strikingly as retailing and consumer life have changed. But we’ve only begun to see what will unfold.

Retailers, CPGs, packaging developers and others up and down the consumer value chain need to grapple with the changes and be ready to do new things in new ways. Fundamentals of the retailing business: store sizes, formats, technology, locations, distribution channels, and so on, will have to be reconsidered in the coming decade.

What might the future path to purchase look like? Here is a scenario for 2021:

Claire is 32 years old, and lives in Boston. Work keeps her busy and mobile—she puts in about 60 hours a week at two jobs—and she spends a lot of time in her car for work, in Boston traffic. She likes to shop, but doesn’t have time to spend going to stores as much as she likes. So Claire relies on shopping virtually. Hers is an app-driven life, and shopping is no different.

This week, Claire bought a new sweater and blouse. Here’s how she did it.

First, Claire noticed on SocialShare that sixteen of her friends had “Liked” a new young designer’s collection. She looked at pictures of Marteen’s designs and a video of the designer talking about his work, but then thought no more about it as work distractions took hold. [“Likes” and buzz]

Later, when she was out with her friends, Becca’s blouse caught her eye—she asked about it—it was that same designer, Marteen. She really liked the blouse, and Becca let her take a quick photo with her mobile. “Don’t get this same color!” said Becca. [see and image]

That Sunday, she used the ShopNow! app to find the blouse—it recognized the brand and model from her smartphone picture. Right away it showed five stores in the Boston area that had the designs, but Claire realized she wouldn’t get out to shop that weekend or the next. But she kept thinking about the blouse. [app finds it]

So Claire decided to send “Digital Claire” shopping. Digital Claire has all her sizes and preferences, and what she had bought in the past two years. It checked the fit, and narrowed her choices from the collection. But the app found that the blouse Becca had really would not fit Claire. And to make things worse, it also showed her a gorgeous sweater that didn’t fit either. [avatar match]

Disappointed, she checked whether she could order a custom blouse in the same style. Using Digital Claire, she priced a custom-fit version, and previewed colors. She had her avatar try on the blouse and a sweater from Marteen’s collection, and showed Becca the 3D views. The blouse and sweater could be made to her specs and delivered the next day, Monday. The chance to have it immediately was exciting—she could wear it Tuesday. SOLD! [auto order custom version/produced per order/delivered]

NOTE: I offer keynote talks and workshops on the future consumer and the future of retail, contact me at jbmahaffie@leadingfuturists.biz for more information

Follow by Email
Instagram